You won’t see random players outside of the Dark Zone

Sunday, September 6, 2020 News.
Review: The Division .
21st March 201621st March 2016 Stop me if you’ve heard this one; A console game MMO RPG shooter with cover-based mechanics, singler player/co-op story and skirmishes.
Yes, I know what you’re thinking, so far, so Destiny.
But it would be unfair to bundle Ubisoft’s The Division in with Bungie’s space-based shooter just because there are some superficial similarities.
Look deeper into the game and you’ll find a very different beast.
The premise for The Division , if you haven’t already caught Ubisoft’s (literally) viral PR machine at work, is that terrorists have released a mutated smallpox virus on to bank notes during Black Friday, causing a city wide and potentially world-wide epidemic.
Streets are all-but empty, law and order has broken down.

McDonalds have stopped serving Big Macs

that sort of thing.
You, as a member of a squad set up for such emergencies , have to start piecing the city back together.
It’s a Tom Clancy game, so it comes with a certain level of realism and a little pinch of salt.
The realism side of things is helped a great deal by the environment .
If you’ve ever visited Manhattan then you’ll instantly recognise not only the famous landmarks but some of the less famous areas, too.
The city is certainly the star here.
The virus aspect means that the developers have been able to cheat a little with populating this city.
You’ll encounter odd citizens in need of help or those just trying to eek out a living, dogs on the loose and looters prepared to grab any items left for the taking.
It’s the latter that you’ll be interacting with the most, random encounters often lead to gun fights, but your main opposition comes from the organised gangs trying to grab a hold on the city and these are much harder to keep under control.
The campaign is aimed at getting the city back on its feet, finding key people who are experts in medicine or security and rescuing them to bring them back to your base of operations.
Along the way you’ll unlock base camps that can be used as fast travel points and spawn points for missions and random shoot-outs.
It’s cover-based to the extent that being out in the open during a fire-fight is a very bad idea.
Thankfully, the cover system is great and feels natural, though at times I found it a little too ‘sticky’ when trying to move between objects.
As you’d expect, the campaign challenges get tougher as you progress and the only way to get you ready for these is to try and complete as many side-missions as possible to up your XP.
Yes.

This is where the RPG elements come in

though they’re mostly based around gaining XP and trying to get the best weapons and clothing possible.
Clothing.
Well, the city is still rife with disease, so any trip into the deeper areas often requires a certain level of protection.
Special abilities, too, come into play as you learn to throw medical bombs out to team-mates or set up sentry points.
You can specialise in one area to start with, but the game encourages you to mess around with all three of the upgrade paths to get the best mix.
The game’s campaign can be attempted alone or co-op.
The latter is easier, of course, but the game doesn’t penalise you too much for going it alone.
You won’t see random players outside of the Dark Zone, though, and you’ll need to create or join a party to work together .

The Dark Zone is the true multiplayer arena of the game

at least until Ubisoft begin to add more content.
It’s a central map area cordoned off from the rest of the game which feels ominous and confrontational from the moment you enter.
Levelling up is essential before attempting the Dark Zone and teaming up is highly recommended , too.
The idea of this area, almost like a separate game mode in itself, is to grab hard-to-come-by loot and hot foot it to an extr action point when a chopper will lift it out for you.
The problem is that as soon as your transport is called, you attract attention.

Every player in the Dark Zone is alerted and can rush towards you

trying to grab all your hard fought for loot before you’re able to escape.
It’s fun, frantic and more than a little tense, a perfect counterpoint for the campaign.

Once you’re back out of the Dark Zone

though, the comparisons to the main game world make it feel far more barren and free of ‘fun’ things to do that it sort of spoils the atmosphere a little.
Yes, the city is devoid of much life thanks to a virus, we got that, but it means that you hardly have any interaction outside of missions and side-missions, many of these featuring boss battles with bullet-sponge enemies that take some grinding to get through.
It’s not a massive issue thanks to the atmosphere that the team have carefully cultivated and the gorgeous looking city it all takes place in, but I couldn’t help feeling that they’re keeping something back for the season pass and future updates.

When taking back the city with friends or braving the Dark Zone

The Division shines at being a competent cover-based shooter with some interesting RPG elements that make sense within the game world.

The Tom Clancy aspect also helps to keep the atmosphere on the right side of realistic

Despite the issues outside of missions and the enemies that just won’t go down without a ton of bullets, .

It’s still an enjoyable solid game and the Dark Zone can always be tempting to revisit

I can see how future updates and regular challenges could keep the game fresh in the same way as Destiny but until you hit that level cap it’s still a great experience with a good team of friends alongside you.
The Division.
Beautiful depiction of New York.
Solid cover-based gameplay.
The Dark Zone is a tense, thrilling game mode.
Outside of missions the game can feel a little lifeless.
Some enemies take way too many bullets.
LEGO Dimensions Midway Arcade Level Pack and new Fun Packs arrive Star Fox 64 coming to Wii U Virtual Console this week Hard right, done right.

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Review: WRC 9 https://t.co/3Z0fT0ffCB – Hard right, done rightabout 2 days ago.
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Q2 in Review: Highlights and Insights From the Atrium Team

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GeForce RTX 30 series graphics cards announced

Friday, September 4, 2020 News.
GeForce RTX 30 series graphics cards announced.
NVIDIA CEO, Jensen Huang, has revealed the all-new GeForce RTX 30 Series graphics cards at yesterday’s GeForce Special Event show.
The three new cards offer the full range of power to budget options and, most notably, work out cheaper than the cost of the 20 series cards at launch, .

Making them more affordable to those looking for an upgrade to their existing PC

The cards shown at the event are the RTX 3070

RTX 3080 and RTX 3090.
All three are based on a new architecture, Ampere.

Providing many improvements over the 2018 RTX cards that first introduced Ray Tracing

The RTX 3070 with 5888 Cuda Cores, 8GB of fast GDDR6 memory and 1.73 GHz boost clock is the entry level card at £469.00 for the founders edition in October, though expect third parties to announce their own versions with different price points very soon.
Even this beats the last generations’ 2080Ti card and NVidia are positioning it as a 4K Gaming card.
It’s around a third faster than the previous generation RTX 2070 card according to Nvidia’s own figures.
The RTX 3080 is the card that Nvidia are pushing as their new main card and features enhanced RT Cores and Tensor Cores, plus is the first to include new faster G6X memory modules.
It’s also the first to arrive to stores, expected on September 17th at £649.00 for the founders edition.
According to their own figures, .

It’s around twice as fast as an RTX2080 with a 1.71 GHz boost clock speed and 10GB memory

The RTX 3090 is the ultimate upgrade which Nvidia are nicknaming the Big Ferocious GPU (BFGPU).

It features an eye watering 24 GB of fast G6X memory

10496 Cuda Cores and a 1.70 GHz boost clock.
The card is due on September 24th for £1399.00.
It’s being touted as the first 8K gaming card and is ideal for those looking for the power option.
On top of the new memory configurations and the increased speeds, the new architecture also brings a few other enhancements; NVidia Reflex aims to improve response times for gamers “NVIDIA Reflex delivers the ultimate competitive advantage.
The lowest latency.
The best responsiveness.  Powered by GeForce RTX™ 30 Series GPUs and NVIDIA® G-SYNC® monitors.
Acquire targets faster, react quicker, and increase aim precision through a revolutionary suite of technologies built to optimise and measure system latency for competitive games” NVIDIA DLSS AI rendering boosts frame rates with uncompromised image quality using the dedicated AI processing Tensor Cores.
On top of the gaming improvements, dedicated drivers will also allow creative software to take full advantage of the new graphics cards, providing a boost for art, rendering and streaming.
You can rewatch the special event and card reveals below.
Korean survival horror The Coma 2: Vicious Sisters comes to Xbox on 4th September Party Hard 2 coming to consoles on September 8th Hard right, done right.

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Review: WRC 9 https://t.co/3Z0fT0ffCB – Hard right

done right.
NBA 2K21 shoots on to current-gen consoles today https://t.co/NduPrTHDBU – With next gen access on the Ma.
New Mario Game & Watch physical device announced https://t.co/p0BIqTZ2G7 – Comes with classic NES Mario g.
Nintendo announce Super Mario 3D All-Stars package for Switch https://t.co/OBkwKVfRE3 – Out September 18th for a limit.
Ubisoft reveals Watch Dogs: Legion – Welcome to London trailer https://t.co/QNkvUktjHo – With the power of RTX.
Powered By Site hosted by those wonderful people at Site Owner and Editor Paul Byron – [email protected]
Review: WRC 9 https://t.co/3Z0fT0ffCB – Hard right, done right.
NBA 2K21 shoots on to current-gen consoles today https://t.co/NduPrTHDBU – With next gen access on the Ma.
New Mario Game & Watch physical device announced https://t.co/p0BIqTZ2G7 – Comes with classic NES Mario g.
Nintendo announce Super Mario 3D All-Stars package for Switch https://t.co/OBkwKVfRE3 – Out September 18th for a limit.
Ubisoft reveals Watch Dogs: Legion – Welcome to London trailer https://t.co/QNkvUktjHo – With the power of RTX.
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